Final version!
This will be the last update for this project!
I'm very satisfied with how it turned out, I learned a bunch while making this project, and that was my main goal.
New features / changes
- Settings screen, here you can switch to fullscreen or windowed, that's the only setting lol, I didn't know what else to add.
- World settings & Map preview! bunch of settings to change how the world looks, and a preview of the starting area.
- Picking flowers & mushrooms, you can destroy plants! now there's at least something to interact with, better than nothing!
- Crosshair, so you can see if you're aiming at a pickable plant.
- Better UI in general, elements look nicer, and in-game you can also toggle the position text & Crosshair
This was good practice for making UI, something I haven't done much in Unity,
and that map preview was something I've never done before, I used a tutorial for mini-maps from Unity, was quite helpful.
The way it works:
I have a (orthographic) camera that looks at the generated map, then that view gets rendered into a Render Texture,
The preview screen has a Raw Image with it's texture set to that Render Texture, this way it can display what a camera sees!
This project took close to 2 months in total, but with a lot of other things in between, my guess is around 80 hours spent.
That's about all I have to say, thanks for checking out my project to anyone reading this!
I hope you'll follow my future projects too, byebye!
Files
Get Worldbuilder 1
Worldbuilder 1
A hobby project about procedural terrain & prop generation
More posts
- Optimizations, and removed WebGL :PDec 18, 2022
- Better visuals, and actual water! (sort of)Dec 10, 2022
- A new camera perspective, and WebGL.Dec 04, 2022
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